7 Learning Method
The Life Hub® Learning Center is a powerful multimedia system that incorporates seven powerful learning methods that deliver comprehensive and highly effective learning mechanisms that enable children to learn in a fun, inspiring but also highly effective way. The Life Hub® Learning Center provides children with the ability to learn money management, entrepreneurship, and life management skills via practice, theory, simulation, scenario, animation, game and social based learning methods and systems utilizing video, literature, tutorials, games, audio, digital media, digital simulations, social forums, interactions and most importantly, experiential exercises, tasks and activities.
7 LEARNING METHODS
Children learn best by doing, thinking, and exploring. Through quality real interaction, and via intervention and relationships, we hope to unlock children’s interests and abilities across a variety of real-life contexts; combining to building the four capacities for children.
Practice-based or active-based learning is best understood in contrast to classroom or theory-based learning. Practice-based learning is based on the belief that the acquisition of knowledge isn’t something that can be simply explained by a teacher in a classroom or told by a parent at home whereby a child is passively receiving information. Rather, knowledge is best acquired by children through active and real-life participation and practice of process; children build knowledge by doing rather than memorizing information.
Children come to understand concepts through repeated active exploration of materials and/or processes rather than solely through abstract descriptions. With practice-based learning, children are encouraged to solve problems actively, set their own goals, achieve milestones, understand mechanisms, evaluate their own progress, fail without negative consequences and generally develop an ability to apply skills in real-life situations.
Theory-based learning is often associated with traditional old-school classroom education which often results in children memorizing facts and eschewing comprehension instead of acquiring deep meaning of the subject. Children are often tested for that knowledge retention and ultimately, child learners work to memorize information without hands-on practice.
Scenario-based learning is a methodology which aims to promote deep learning and awareness by involving children in realistic critical incidents where they are forced to consider a wide range of factors, make decisions and reflect on the outcomes and what they learned from this. Scenario-based learning uses interactive scenarios to support active learning strategies such as problem-based or case-based learning, acquiring skills, exploring an issue/concern, and/or to speculate an alternative outcome. SBL is a system for getting child learners through construction and destruction of authentic learning experiences.
Simulation-based learning is an extension of e-learning that provides an interactive learning experience that combines the sophistication of simulation techniques and technology with ease of use and comprehension. Simulation is a technique for a practice and learning that can be applied to many different disciplines, including financial training such as stock trading and other complex financial and business transactions. Simulation-based learning can easily be applied to learners with differing knowledge levels and for those over a wide age spectrum. The technique replaces and simplifies real experiences with guided ones, often “immersive” in nature, that evokes or replicates substantial aspects of the real world in a fully interactive fashion. “Immersive” implies that child learners are immersed in a task or setting as if it were the real world.
Social-based learning is a cognitive learning process that takes place in a social context via social engagement. Social-based learning takes the form of interaction which is a highly effective form of active learning because it helps child learners network with others with similar passions and goals, share ideas and experiences and obtain competencies implanted in real-life. It also helps unravel opportunities and recommend the path to life success in general. Social-based learning also develops and promotes healthy competition and influences social roles, status and social relationships.
Children learn most effectively when they are amused and engaged while they are learning. Using animation as a tool to encourage and develop child’s learning is not only fun, but highly effective. Animation-based learning is the use of computer generated animations and motion graphics to depict dynamic content that help children process, understand and remember complex concepts and information such as financial and business concepts.
When edutainment games are used to educate children, it can potentially change their behavior as well as have a positive impact on intelligence such as cognitive flexibility. Game-based learning is a learning method of using games while teaching a subject or skill. Games-based learning draws child learners into a virtual environment that looks and feels familiar and relevant. This is motivational because they can quickly see and understand the connection between the learning experiences and the real world.
Educational games are fun and trigger intense and passionate involvement, give structure through rules, interact with the ability to be adapted to children’s teaching styles and pace, and take various route to learn the same concept; thus catering to larger learner base. Edutainment games also spark creativity, interaction and emotion.
In a game-based learning environment, child learners work towards a goal, choose actions and experience the consequences of those actions along the way. Child learners can make mistakes in a risk-free setting, and through experimentation, they can actively learn and practice the right way to do things. This keeps child learners highly engaged in practicing behaviors and thought processes that they can easily transfer from the simulated environment to real-life.
7 LEARNING PREFERENCES
Children do not all learn in the same capacity or at the same rate and manner of comprehension. One child might be more visual, another auditory, another more an experiential learner, and some will need information coming from multiple sources. The Life Hub® Learning Center is a powerful multimedia system that enables children to engage and learn using seven learning preferences. It provides comprehensive and highly effective learning mechanisms that ensure children learn what they need, the way they need, and at the pace they want it at so they learn in ways that suit them best. With The Life Hub® Learning Center, Children learn money management, entrepreneurship, and life management skills via visual, physical, aural, verbal, logical, social and solitary learning preferences utilizing video, literature, tutorials, exercises, audio, digital media, digital simulations, social forums and interactions.
7 LEARNING PREFERENCES
With visual learning style or preference, children will prefer to learn using The Life Hub® Learning Center’s animations, static graphical content, pictures, images, video content, graphic story line and diagrams.
With physical learning style or preference, children will prefer to learn “by doing” such as depositing and withdrawing money, investing in stocks, starting businesses, donating to charities, selling and bartering unwanted items and managing job and chores assignments. Children will learn by utilizing The Life® Hub Learning Center’s software modules and apps.
With aural learning style or preference, children will prefer to learn via sounds like audible stories, music outputs, interactive outputs and so on.
With verbal learning style or preference, children will prefer to learn by verbally interacting with The Life Hub Learning Center and its voice recognition software to assist in the learning process.
With logical learning style or preference, children will prefer to learn by using logic, calculations, reasoning and software programming and content to explain or understand financial and entrepreneurship terms and concepts. Children will aim to understand the reasons behind the learning and have a good ability to understand the bigger picture.
With social learning style or preference, children will prefer to learn in groups and interact with other learners and generally work with others to accomplish set goals. With The Life Hub® Learning Center, learners can connect and share all sorts of information from all over the world so that they can collaborate on projects, activities and goals. Social learners will desire to compete against other learners in the household or around the world by playing financial, money, stock market, entrepreneurship and life games.
With solitary learning style or preference, children who prefer to learn alone and through self-education can interact with The Life Hub® Learning Center and its software programming and content alone rather than with other child learners.